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It depends on how indepth you want them and how you want them used. If they can be attached to something that must be used to do the spell or skill, you can fake it with triggers. An example of this could be lockpicking. Let's say that you need a lockpick to do lockpicking. You put a trigger on the lockpick which uses the skill info like chance percentages. You then remote any virtual gains to the player's profile. Any time the player has the lockpick and commands pick <doorname>, the remote is checked and used as the random chance number. Successful tries add one to the variable. When the variable hits 100, then the lock is picked every time.mackrishi wrote: Hi, Is there a way to create and edit spells and skills using olc? I'm very new to this codebase . Any help appreciated.
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zusuk wrote: Just a heads up though, it probably won't compile as is.
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