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Question Trigger of the Day - Double Barrelled Shotgun

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01 Apr 2014 16:49 #4791 by Rumble
This is a very simple shotgun. The player uses it randomly while fighting with it wielded and it only has 2 rounds.
Code:
Name: 'Rumble's Shotgun', VNum: [ 45], RNum: [ 45] Trigger Intended Assignment: Objects Trigger Type: Random , Numeric Arg: 100, Arg list: None Commands: * By Rumble of The Builder Academy builderacademy.net 9091 * If the object is being wielded. if %self.worn_by% * This is a random trigger so actor has to be defined. eval actor %self.worn_by% * If the person wielding the object is fighting. if %actor.fighting% * Count the shots. eval shotgun_rounds %shotgun_rounds% + 1 * Remember the count for the next time this trig fires. global shotgun_rounds * This double barrel shotgun, only has 2 rounds. if %shotgun_rounds% > 2 * Detaching trig since gun is out of ammo. detach 1361 %self.id% halt end * We also have to define the victim. eval victim %actor.fighting% * Send the messages and do the damage. %echoaround% %actor.name% %actor.name% points %self.shortdesc% at %victim.name% and pulls the trigger. %send% %actor% You point %self.shortdesc% at %victim.name% and pull the trigger. %damage% %victim% 10 end end
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Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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01 Apr 2014 22:13 #4792 by Parnassus
Parna's watch list:
Define the actor.
Count the shots.
Global the shots.
Detach the trigger.
Define the victim.
Send messages.
Apply damage (This, and other affects, can also be applied with nop).

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