Code:
Name: 'Door Example', VNum: [ 17], RNum: [ 17]
Trigger Intended Assignment: Rooms
Trigger Type: Command , Numeric Arg: 100, Arg list: move
Commands:
* Example by Falstar for room 14520
* The following trigger is designed to reveal a trapdoor leading down when
* Player types 'Move Chest'
*
* The following ARGument determines what can be MOVEd ('move' Command inserted
* in Arg List of trigger)
if %arg% == chest
*Send text to player to show effect of command
%send% %actor% You move the chest across the floor, revealing a trapdoor underneath!!
*Send text to other players in room to inform them of Player's discovery
%echoaround% %actor% %actor.name% has discovered a hidden trapdoor under a chest!
* Set door flags to 'ab' - Exit is a door that can be opened and closed, then close door
%door% 14520 down flags ab
* Change door name to 'trapdoor' (used in door commands, eg open trapdoor, lock trapdoor)
%door% 14520 down name trapdoor
* Set room that trapdoor exits leads to (Room 14521 in this case)
%door% 14520 down room 14521
* Set Exit desc for the wary adventure who decides to 'look down'
%door% 14520 down description A wooden ladder leads down into the darkness.
* Set the Vnum of the KEY OBJECT which will lock/unlock door
%door% 14520 down key 14500
* Now for Continuity, door commands must be set for reverse direction FROM 14521
%door% 14521 up flags ab
%door% 14521 up name trapdoor
%door% 14521 up room 14520
%door% 14521 up description A wooden ladder leads up into a storeroom.
%door% 14521 up key 14500
* IMPORTANT: Note reverse of direction in both the commands and extra
* descriptions and room numbers it can be very easy to get lost here and
* probably get your adventurer lost too. Finally set up what happens when
* adventurer tries to move anything else and end the trigger
else
%send% %actor% Move what ?!
end
for TBA.