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thomas wrote: The limit is there to prevent a trigger from occupying too much cpu time. You should seriously consider altering your logic if you hit the ceiling.
thomas wrote: The main issue isn't the time it takes, but that - since the server is singlethreaded - it only has a limited time to perform its duties before people perceive the delay as lag.
There's some safeguards built in to prevent this:
If you loop more than 30 times in a while loop, you're broken out of it immediately.
But your solution: start new while loops - they reset the counter.
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