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Question Trigger of the Day - Actor Variables

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18 Feb 2014 16:08 #4702 by Rumble
Code:
Name: 'Actor Variables Example', VNum: [ 27], RNum: [ 27] Trigger Intended Assignment: Mobiles Trigger Type: Random , Numeric Arg: 100, Arg list: None Commands: * By Rumble of The Builder Academy tbamud.com 9091 * A listing and demonstration of all actor variables. * Random triggers do not have actors so we must define one. set actor %random.char% * Make sure the actor can be seen and is a player. if %actor.canbeseen% && %actor.is_pc% %echo% CHARISMA: %actor.cha% %echo% CONSTITUTION: %actor.con% %echo% DEXTERITY: %actor.dex% %echo% INTELLIGENCE: %actor.int% %echo% STRENGTH/STRADD: %actor.str%/%actor.stradd% %echo% WISDOM: %actor.wis% %echo% ALIAS: %actor.alias% %echo% ALIGN: %actor.align% %echo% AFFECT: %actor.affect% %echo% CANBESEEN: %actor.canbeseen% %echo% CLASS: %actor.class% %echo% DRUNK: %actor.drunk% %echo% EXPERIENCE: %actor.exp% %echo% FIGHTING: %actor.fighting% %echo% FOLLOWER: %actor.follower% %echo% GOLD: %actor.gold% %echo% HAS_ITEM: %actor.has_item(1332)% %echo% HESHE: %actor.heshe% %echo% HIMHER: %actor.himher% %echo% HISHER: %actor.hisher% %echo% HITPOINTS: %actor.hitp% %echo% HUNGER: %actor.hunger% %echo% ID: %actor.id% %echo% INV: %actor.inventory% %echo% IS_KILLER: %actor.is_killer% %echo% IS_PC: %actor.is_pc% %echo% IS_THIEF: %actor.is_thief% %echo% LEVEL: %actor.level% %echo% MANA: %actor.mana% %echo% MASTER: %actor.master% %echo% MAX HP: %actor.maxhitp% %echo% MAX MANA: %actor.maxmana% %echo% MAX MOVE: %actor.maxmove% %echo% MOVE: %actor.move% %echo% NAME: %actor.name% %echo% NEXT_IN_ROOM: %actor.next_in_room% %echo% POSITION: %actor.pos% %echo% PRACTICES: %actor.prac% %echo% QUESTPOINTS: %actor.questpoints% %echo% ROOM: %actor.room% %echo% SAVING_PARA: %actor.saving_para% %echo% SAVING_ROD: %actor.saving_rod% %echo% SAVING_PETRI: %actor.saving_petri% %echo% SAVING_BREATH: %actor.saving_breath% %echo% SAVING_SPELL: %actor.saving_spell% %echo% SEX: %actor.sex% %echo% SKILL BACKSTAB: %actor.skill(backstab)% %echo% THIRST: %actor.thirst% %echo% TITLE: %actor.title% %echo% VAREXISTS: %actor.varexists(tba_greeting)% %echo% VNUM: %actor.vnum% %echo% WEIGHT: %actor.weight% * Objects TSTAT 28, Rooms TSTAT 29, Text TSTAT 30, Special TSTAT 31. * * equipment positions: 0-18 or light, rfinger, lfinger, neck1, neck2, * body, head, legs, feet, hands, arms, shield, about, waist, rwrist, * lwrist, wield, hold, inv * This example will check wield 16 if %actor.eq(wield)% eval wield %actor.eq(wield)% %echo% WIELDING ID: %wield.id%, NAME: %wield.name%, SHORTDESC: %wield.shortdesc%, TIMER:: %wield.timer%, TYPE: %wield.type%, VAL0: %wield.val0%, VAL1: %wield.val1%, VAL2: %wield.val2%, VAL3: %wield.val3%, VNUM: %wield.vnum%, %echo% CARRIED_BY: %wield.carried_by%, NEXT_IN_LIST: %wield.next_in_list%, WORN_BY: %wield.worn_by%, WEIGHT: %wield.weight%, COST: %wield.cost%, COST_PER_DAY: %wield.cost_per_day% end end
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Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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