Welcome to the Builder Academy

Question Trigger of the Day - Room Command Example

More
02 Jun 2013 21:35 #2869 by Rumble
Code:
Name: 'Room Command Example', VNum: [ 52], RNum: [ 52] Trigger Intended Assignment: Rooms Trigger Type: Command , Numeric Arg: 100, Arg list: l Commands: * By Rumble of The Builder Academy tbamud.com 9091 * does not work for level 32 and above. * Make sure the command is look, check for any abbrev of bridge. if %cmd.mudcommand% == look && bridge /= %arg% %send% %actor% As you look at the bridge a small form staggers out from underneath it. %echoaround% %actor% As %actor.name% peers under the bridge a small form emerges. %load% mob 207 wait 1 sec %echo% A filthy dog crawls out from underneath the bridge. It is covered in MUD. else * If it doesn't match let the command continue. Without a return 0 a player * will not be able to "look" at anything else. return 0 end
If this was helpful please vote or leave a review for TBA.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

Please Log in or Create an account to join the conversation.

Time to create page: 0.163 seconds