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Loved Trigger of The Day - Donation Sorting Mob!

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05 May 2013 18:06 - 05 May 2013 18:21 #2123 by rudeboyrave
Code:
Name: 'Sorting - donation', VNum: [ 3071], RNum: [ 344] Trigger Intended Assignment: Mobiles Trigger Type: Global Random , Numeric Arg: 100, Arg list: None Commands: get all while %self.inventory% if %self.inventory.type% == GUN put %self.inventory.name.charat(1)% xxweapon elseif %self.inventory.type% == ARMOR put %self.inventory.name.charat(1)% xxarmor elseif %self.inventory.type% == WORN put %self.inventory.name.charat(1)% xxarmor elseif %self.inventory.type% == AMMO put %self.inventory.name.charat(1)% xxammo elseif %self.inventory.type% == WEAPON put %self.inventory.name.charat(1)% xxweapon elseif %self.inventory.type% == GRENADE put %self.inventory.name.charat(1)% xxweapon else put %self.inventory.name.charat(1)% xxaccess end done

You will need to create the mob and the lockers for each type of item you have. Give the lockers the weird xxarmor keywords accordingly. If you remove the guns, grenades and ammo above it should go into stock TbaMUD flawlessly. Armor and Worn in to the armor locker, weapons into weapons and everything else goes into the accessory locker.

Here is how our donation room looks on CyberASSAULT for reference.

Code:
[ 3063] Ordinance Storage [Donation] [ NO_MOB PEACEFUL NO_TP ] This small undecorated room is where the Old Armory use to keep its weapon and equipment stores. Although much of the weapon and ammo racks have been looted, perhaps a few items are still present and in working order. A thick layer of soot covers everything. A flight of steps leads up towards the rest of the base. Loud noises come drifting out of a small room to the east- it looks as though some bad-tempered dude has set up shop there. [3051] A locker for storing ammo stands here. Type look in locker to see what's inside! [3063] A locker for storing weapons stands here. Type look in 2.locker to see what's inside! [3064] A locker for storing armor stands here. Type look in 3.locker to see what's inside! [3065] A locker for other accessories stands here. Type look in 4.locker to see what's inside! Renholder is standing here, surrounded by a silver aura. [3071] [TRIGS] A beautiful woman labors endlessly to keep the place clean. [ Exits: East West Up ]

a stat on the locker for reference.
Code:
Name: 'accessory locker', Keywords: accessory locker xxaccessoryxx accessories VNum: [ 3065], RNum: [ 1081], Idnum: [1300473], Type: CONTAINER, SpecProc: None L-Desc: 'A locker for other accessories stands here. Type look in 4.locker to see what's inside!' A-Desc: '<None>' Extra descs: [accessory locker] Can be worn on: NOBITS Perm bits : NOBITS Extra flags : NOBITS

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.
Last edit: 05 May 2013 18:21 by rudeboyrave.

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05 May 2013 19:10 #2124 by Rumble
Great trigger, thanks for posting. Maybe some other people will post examples besides me now :-)

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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