I seem to be missing this in my documentation somewhere. How do I make a new area work with the teleporter object, and how do I set the keyword used to teleport to that area, and what room the player will end up in? Also, how do I change the teleporter properties of an existing area, such as making it impossible to teleport to a certain area, without necessarily making that area invisible on the areas list, or otherwise making that area inaccessible to players? Is this all hard coded? There are actually a lot of things I would like to change about how the teleporter object works, but this would be a good start.