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Question Making New Areas Teleporter Friendly

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20 Apr 2013 18:20 #1968 by Maximus
I seem to be missing this in my documentation somewhere. How do I make a new area work with the teleporter object, and how do I set the keyword used to teleport to that area, and what room the player will end up in? Also, how do I change the teleporter properties of an existing area, such as making it impossible to teleport to a certain area, without necessarily making that area invisible on the areas list, or otherwise making that area inaccessible to players? Is this all hard coded? There are actually a lot of things I would like to change about how the teleporter object works, but this would be a good start.

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20 Apr 2013 21:14 #1972 by thomas
Look at trigger 3014.
The following user(s) said Thank You: Maximus

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22 Apr 2013 19:15 #1985 by Maximus
Thanks! That was a lot easier than I thought it would be.

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