Code:
Name: 'pet dragon', VNum: [59901], RNum: [ 4071]
Trigger Intended Assignment: Objects
Trigger Type: Command , Numeric Arg: 4, Arg list: pet
Commands:
if %cmd% == pet && fountain /=%arg%
switch %random.4%
case 1
%echo% A small dragon comes to life and flits around the room purring.
break
case 2
%send% %actor% A small dragon comes to life and lands on your shoulder nuzzling your neck lovingly.
%echoaround% %actor% %actor.name% smiles happily as a small dragon nuzzles %actor.hisher% neck.
break
case 3
%echo% Several small dragons come to life and fly around the room in an intricate, mesmerizing dance of joy.
break
case 4
%send% %actor% You pet a rather grumpy looking dragon and he comes to life nipping your finger for your troubles.
%damage% %actor% %random.20%
%echoaround% %actor% %actor.name% flinches as a statue comes to life and bites %actor.hisher% finger.
break
done
else
return 0
end
for TBA.