Code:
Name: 'Obj Command 81 - Paintball Shoot Blue', VNum: [ 96], RNum: [ 96]
Trigger Intended Assignment: Objects
Trigger Type: Command , Numeric Arg: 2, Arg list: shoot
Commands:
* By Rumble of The Builder Academy tbamud.com 9091
if %arg.room% != %actor.room% || %arg.id% == %actor.id%
%send% %actor% Shoot: Invalid Target!
halt
end
eval inroom %actor.room%
if %arg.inventory(80)%
%echoaround% %actor.name% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
%send% %actor% You blast %arg.name%.
%send% %arg% You lose!
%purge% %arg.inventory(80)%
%zoneecho% %inroom.vnum% %actor.name% shoots %arg.name%. A score for the Blue Team.
elseif %arg.inventory(81)%
%send% %actor% They are on your team!
elseif
%send% %actor% %arg.name% is not playing.
end
Code:
Name: 'Obj Command 80 - Paintball Shoot Red', VNum: [ 97], RNum: [ 97]
Trigger Intended Assignment: Objects
Trigger Type: Command , Numeric Arg: 2, Arg list: shoot
Commands:
* By Rumble of The Builder Academy tbamud.com 9091
if %arg.room% != %actor.room% || %arg.id% == %actor.id%
%send% %actor% Shoot: Invalid Target!
halt
end
eval inroom %actor.room%
if %arg.inventory(81)%
%echoaround% %actor.name% %actor.name% blasts %arg.name% with %actor.hisher% paintball gun.
%send% %actor% You blast %arg.name%.
%send% %arg% You lose!
%purge% %arg.inventory(81)%
%zoneecho% %inroom.vnum% %actor.name% shoots %arg.name%. A score for the Red Team.
elseif %arg.inventory(80)%
%send% %actor% They are on your team!
elseif
%send% %actor% %arg.name% is not playing.
end
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