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Question Trigger of the Day - dg_cast Example

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11 Nov 2012 13:27 #1024 by Rumble
Code:
Name: 'dg_cast by level', VNum: [ 132], RNum: [ 132] Trigger Intended Assignment: Mobiles Trigger Type: Fight , Numeric Arg: 10, Arg list: None Commands: * By Rumble of The Builder Academy tbamud.com 9091 switch %actor.level% case 1 case 2 case 3 dg_cast 'magic missile' %actor% break case 5 dg_cast 'chill touch' %actor% break case 6 dg_cast 'burning hands' %actor% break case 7 dg_cast 'shocking grasp' %actor% break case 8 case 9 dg_cast 'lightning bolt' %actor% break case 10 dg_cast 'blindness' %actor% break case 11 dg_cast 'color spray' %actor% break case 12 dg_cast 'lightning bolt' %actor% break case 13 dg_cast 'energy drain' %actor% break case 14 dg_cast 'curse' %actor% break case 15 dg_cast 'poison' %actor% break case 16 if %actor.align% > 0 dg_cast 'dispel good' %actor% else dg_cast 'dispel evil' %actor% end break case 17 dg_cast 'call lightning' %actor% break case 18 case 19 dg_cast 'harm' %actor% break * Level 20 and above gets fireball! default dg_cast 'fireball' %actor% break done
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Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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