I'm experimenting with npc dialogue that has a, b, c, d, style choices.
IE:
Garrath smiles and says, 'So I hear you are heading to the Valkos' Crypt? Have you talked to Jakron yet?
A: Yes, He said he would meet us there.
B: No, I haven't been to see him yet.
C: I would like to talk about something else.
Each choice would then send to another text of dialogue, with multiple chains for each topic.
I'd also like to incorporate a global script to mobs that I want to have these dialogue capabilities, this way
you can "Talk Garrath" and it will trigger the dialogue for that particular mob (if they have a scripted dialogue available).
I've had a few ideas about how to approach this, but would like some input. Where's Fizban hiding when you need him?