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Question Using scripts for dialogue choices

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10 Aug 2012 02:37 - 10 Aug 2012 02:38 #620 by Halenbane
I'm experimenting with npc dialogue that has a, b, c, d, style choices.

IE:

Garrath smiles and says, 'So I hear you are heading to the Valkos' Crypt? Have you talked to Jakron yet?

A: Yes, He said he would meet us there.
B: No, I haven't been to see him yet.
C: I would like to talk about something else.

Each choice would then send to another text of dialogue, with multiple chains for each topic.

I'd also like to incorporate a global script to mobs that I want to have these dialogue capabilities, this way
you can "Talk Garrath" and it will trigger the dialogue for that particular mob (if they have a scripted dialogue available).

I've had a few ideas about how to approach this, but would like some input. Where's Fizban hiding when you need him? :D
Last edit: 10 Aug 2012 02:38 by Halenbane.

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10 Aug 2012 14:57 #630 by Rumble
You inspired the trigger of the day here . The second trig is an example of what you are trying to do. Though I am not a fan of using command triggers with an arg of * (any command). Just be careful not to freeze yourself. Check out help global and search the forums here for usage.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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10 Aug 2012 16:18 #631 by Halenbane
Thanks Rumble,

That will be very helpful.

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