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Question Can I use negative values in %actor.str()% commands?

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08 Aug 2022 22:22 #10126 by aegon
i'm trying to reverse a stat increase from an obj wear with an obj remove, but i notice that negative values in the %actor.<stat>()% command are ignored.  too bad if true.  i can read then modify then write the new values but wondered if i was just doing the nop incorrectly.


Trigger Editor [35073]

1) Name         : everyone needs a thneed redux
2) Intended for : Objects
3) Trigger types: Remove 
4) Numeric Arg  : 100
5) Arguments    : 
6) Commands:
*
* 080522 Aegon 350 Ice Fortress
*
if %actor.is_pc%
  context %self.id%
  if %random.100% == 1
    %send% %actor% As you pull the thneed over your head, the magical fabric tears, and your thneed unravels and vanishes.
    %purge% %self%
    halt
    return 1
  end
  if ! %bit%
    if ! %actor.varexists(bit)%
      %send% %actor% error in thneed bonus stat removal!
      halt
      return 0
    else
      set bit %actor.bit%
      rdelete bit %actor.id%
    end
    if %bit% == str
      if %actor.str% == 18
        if %actor.stradd% >= 20
          nop %actor.stradd(-20)%
        else
          nop %actor.stradd(0)%
        end
      else
        nop %actor.str(-1)%
      end
    elseif %bit% == wis
      nop %actor.wis(-1)%
    elseif %bit% == dex
      nop %actor.dex(-1)%
    elseif %bit% == maxhitp
      nop %actor.maxhitp(-24)%
    elseif %bit% == maxmove
      nop %actor.maxmove(-24)%
    end
  end
  %send% %actor% The Once-ler whispers, "%actor.name%, I'll need that bit of %bit% back now.  But you know where to find it."
  unset %bit%
end
 

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08 Aug 2022 23:05 #10127 by aegon
man i wish there was a debug mode when developing. there is a logic flaw in the code above. ignore.

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