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Question Load node objects from code instead of zedit

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01 Sep 2022 22:17 #10142 by Nero
Yes as always your skills are right on and top notch.
Gotta clean it up some with the objects but it is working.

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01 Sep 2022 22:21 #10143 by Nero
Is there a way to only limit it to one object per room?

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02 Sep 2022 22:13 #10144 by thomas
Ah, hadn't noticed this part:
Code:
for (x = 0; x < NUM_HARVEST_NODE_RESETS; x++) reset_harvesting_rooms();
Here, you can just skip the loop.
Code:
reset_harvesting_rooms();
and then adjust the chances to fit your needs in the random-checks.
The following user(s) said Thank You: Nero

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03 Sep 2022 01:09 #10145 by Nero
beautiful! thanks again!

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24 Sep 2022 04:50 #10161 by Nero
Quick question on this subject that I haven't been able to properly test yet. But with this current code, will the nodes reset on a zone reset or does the game have to reboot in order for the nodes to reappear in the game again?
If the game has to be reset in order for nodes to appear again is there a way to set it up where the nodes have a chance to disperse themselves on a zone reset as well?

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