I asked a question without searching ahead. Sorry.
I didn't speak English so I couldn't find it.
I got a serious error while trying to localize TbaMUD now.
I think the problem is caused by the multibyte.
I use Korean, which is a double-byte character.
When compiling in debug mode, problems arise from entering the ID.
I modified the ID and command to be input in 2 bytes in order to be input in Korean. Of course, that's how I learned it through internet browsing.
When compiled in release mode, Hangul IDs pass normally.
I can enter the game and run other commands, but I'm having trouble with typo, bug, etc.
So I wanted to solve this problem.
I haven't learned programming professionally.
So, I'm doing a lot of things with internet browsing.
However, I couldn't find any solution to this problem.
There are fewer people playing mud games now, and even fewer people developing mud games.
It seems even more so in Korea.
Thomas asks me to show the call stack, but I don't know how.
I spent a lot of time thinking about this problem.
There is no solution, so I'm too weak now.
I don't have any Koreans to ask about this matter.
There were many people who knew the C language but didn't know the mud game.
Attachment 13_2020-09-09.jpg not found
Code:
Debug Assertion Failed!
Expression: c >= -1 && c <= 255
I also search the internet today to solve this problem.