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500H 100M 82V AFK (news) > help animate-dead
ANIMATE-DEAD
Usage: cast 'animate dead' corpse
This spell will harness evil necromancy magic and bring life into a
corpse, creating a zombie. The corpse will do the bidding of its master.
void init_spell_levels(void)
{
/* MAGES */
spell_level(SPELL_MAGIC_MISSILE, CLASS_MAGIC_USER, 1);
spell_level(SPELL_DETECT_INVIS, CLASS_MAGIC_USER, 2);
spell_level(SPELL_DETECT_MAGIC, CLASS_MAGIC_USER, 2);
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$ grep -Rn 'SPELL_ANIMATE_DEAD' tbamud-2020/src/* | more
tbamud-2020/src/magic.c:736: case SPELL_ANIMATE_DEAD:
tbamud-2020/src/spell_parser.c:725: spello(SPELL_ANIMATE_DEAD, "animate dead", 35, 10, 3, POS_STANDING,
tbamud-2020/src/spells.h:86:#define SPELL_ANIMATE_DEAD 45 /* Reserved Skill[] DO NOT CHANGE */
$ grep -Rn 'MOB_ZOMBIE' tbamud-2020/src/* | more
tbamud-2020/src/magic.c:703:#define MOB_ZOMBIE 11 /**< vnum for the zombie mob. */
tbamud-2020/src/magic.c:744: mob_num = MOB_ZOMBIE;
tbamud-2020/src/magic.c:794:#undef MOB_ZOMBIE
grep -Rn 'animate dead' tbamud-2020/src/* | more
tbamud-2020/src/spell_parser.c:725: spello(SPELL_ANIMATE_DEAD, "animate dead", 35, 10, 3, POS_STANDING,
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> prac
You have 7 practice sessions remaining.
You know of the following spells:
animate dead (not learned)
armor (good)
blindness (good)
burning hands (good)
charm person (not learned)
chill touch (good)
color spray (not learned)
curse (not learned)
detect invisibility (poor)
detect magic (poor)
detect poison (poor)
energy drain (not learned)
fireball (not learned)
identify (not learned)
infravision (poor)
invisibility (poor)
lightning bolt (good)
locate object (poor)
[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
71H 123M 85V > cast 'animate dead' corpse
Okay.
The zombie starts following you.
71H 104M 94V > l
Main Street
You are on the main street crossing through town. To the north is the
general store, and the main street continues east. To the west you see and
hear the market place, to the south a small door leads into the Pet Shop.
[ Exits: n e s w ]
A strange humanoid is here. How odd, its flesh seems to be falling off!
71H 104M 94V >
71H 133M 94V > prac
You have 7 practice sessions remaining.
You know of the following spells:
armor (good)
blindness (good)
burning hands (good)
charm person (not learned)
chill touch (good)
color spray (not learned)
curse (not learned)
detect invisibility (poor)
detect magic (poor)
detect poison (poor)
energy drain (not learned)
fireball (not learned)
identify (not learned)
infravision (poor)
invisibility (poor)
lightning bolt (good)
locate object (poor)
magic missile (fair)
[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
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So I think this confirms that this is left to the implementor to decide if they want these spells enabled, at what levels, and any modifications to the help files regarding duration, levels, etc....
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