Alright so both triggers on mob should be this then?
First command trigger:
Code:
if pull /= %cmd% && lever /= %arg%
* Stop them! Return 0 prevents the command from going through.
return 0
say You shall not pass, %actor.name%.
end
Second death trigger would be?:
Code:
if pull /= %cmd% && lever /= %arg%
%send% %actor.name% You hear a faint click, then a scraping noise from the west.
%echoaround% %actor.name% %actor.name% pulls on the lever, and you hear a scraping noise from the west.
%at% 926 %echo% The stone doorway along the north wall slides open.
%at% 928 %echo% You see the back of the stone doorway slide away, opening the exit to the room to the south!
%door% 926 north room 929
%door% 926 north flag a
%door% 929 south room 926
%door% 929 south flag a
wait 5 s
%door% 926 north flag abcde
%door% 929 south flag abcde
%at% 926 %echo% The stone doorway makes a scraping noise as it slides shut.
%at% 929 %echo% The stone doorway makes a scraping noise as it closes behind you!
end