Code:
ACMD(do_tele)
{
  skip_spaces(&argument);
  if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_TELE)) {
    send_to_char(ch, "You have no idea how.\r\n");
    return;
  }
  if (!*argument)
    send_to_char(ch, "Yes, but WHAT do you want to tele?\r\n");
  else {
    char understood[MAX_INPUT_LENGTH + 14], not_understood[MAX_INPUT_LENGTH + 14], *msg;
    struct char_data *vict;
    if (CONFIG_SPECIAL_IN_COMM && legal_communication(argument))
      parse_at(argument);
    
     snprintf(not_understood, sizeof(not_understood), "$n\tc seems to try tell you something that you don't understand.\tn");
     snprintf(understood, sizeof(understood), "$n\tc tele\tn: %s\tn", argument);
     
    for (vict = world[IN_ROOM(ch)].people; vict; vict = vict->next_in_room) {
        
        if (vict == ch)
            continue;
        
        if (!IS_NPC(vict) && !GET_SKILL(vict, SKILL_TELE)) {
          msg =  act(not_understood, FALSE, ch, 0, vict, TO_VICT | DG_NO_TRIG);   
        } else {
          msg =  act(understood, FALSE, ch, 0, vict, TO_VICT | DG_NO_TRIG);   
        }
         if (vict != ch && GET_POS(vict) > POS_SLEEPING)
                add_history(vict, msg, HIST_TELL);
    }
    if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
      send_to_char(ch, "%s", CONFIG_OK);
    else {
      snprintf(understood, sizeof(understood), "\tcYou tele\tn: %s", argument);
      msg = act(understood, FALSE, ch, 0, 0, TO_CHAR | DG_NO_TRIG);
      add_history(ch, msg, HIST_TELL);
    }
  }
  /* Trigger check. */
  speech_mtrigger(ch, argument);
  speech_wtrigger(ch, argument);
}