That's what I thought, but I was hoping was that I was missing something somewhere. Ideally what I'd like to see is the ability for any Builder to assign a spec-proc to a mob from within the medit function. That way a coder doesn't have to go in and make physical changes.
One of the things we like to do is have our mobs not be generic. This adds a depth for roleplay and the storyline. The postmaster in one town may be a habitual gossip, for example, and may be a fountain of information for players. Another might be flirtatious, another could be actually quite a bad person, etc. and so forth. Guildmasters can be different, and so on, and so on.
dg_trigger and/or transformation... That may be the way to go in the future, when we have more builders than builders who can also code somewhat, or at least make changes to the code. I'll file this under suggestions for the next code release, though.