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Question Changing classes

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16 Nov 2017 01:01 - 16 Nov 2017 01:03 #7105 by WhiskyTest
Replied by WhiskyTest on topic Changing classes
Doh! Thought I had that in the bag..

Ok, and you're definitely running the correct circle.exe??

Maybe add some debug output into do_score..
Code:
send_to_char(ch, " Class: %s\r\n", pc_class_types[GET_CLASS(ch)]); send_to_char(ch, " Class Abbrv: %s\r\n", class_abbrevs[GET_CLASS(ch)]);

Then try 'set class channeler/hunter/rogue' and see what you get in do_score for each.
This will prove if pc_class_types and class_abbrevs are correct or not.

Re-save the characters in case the pfile hasn't been updated..

PS: Channeller is an acceptable alternative spelling of Channeler :D.

PPS: have you killed circle.exe completely - like you're definitely connecting to the correct mud?
Last edit: 16 Nov 2017 01:03 by WhiskyTest. Reason: PPS thought

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16 Nov 2017 03:46 #7106 by Sascha
Replied by Sascha on topic Changing classes
Okay, so I don't know what I did. I don't know how I did it. Seriously. I walked away for about 2 hours, came back, made one some small change to act.informative.c to do with the rogue class, compiled it to look for additional error alerts... and it compiled with no errors, no warnings, no nothing and it's running. It even has the classes and class titles correct.

I. Do. Not. Know.

I'm just going to thank the coding gods and move on to the next moment of "OMG, wth did I do?!?" >:)

Will you stand against the coming Storm? After the Breaking: STORMRIDERS MUD - atbmud.dune.net port 4000

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16 Nov 2017 03:59 #7107 by WhiskyTest
Replied by WhiskyTest on topic Changing classes
LOL

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