The main problem that people find when using color codes in triggers is that the trigger was not told to enable the color codes. You can see the procedure in HELP TEXT-EDITOR.
Code:
help TEXT-EDITOR
The text editor is what you use to write room/mob/obj/extra descriptions,
mudmails, and even boards. It allows you more commands than the typical entry.
To learn the commands while using the text editor, type /h. It will tell you
what all the / commands do. Always use /fi to format, indent, and word wrap.
It looks much better to see writing that is formatted than one that runs all
over the place wrapping around etc. Just simply type /fi on a new line and hit
enter. Before you save type /l to list the buffer and see for yourself how it
looks. Fix as needed.
When entering the text editor for the first time make sure to use /c to clear
the current contents. Indent and format all descriptions by typing /fi (format
with indent) in the text editor. This includes all forms of OLC, mudmails,
boards, and anywhere else you use the text editor. This will indent the line
by 3 spaces and wrap your text at less than 80 characters so telnet users can
read it.
Editor command formats: /<letter>
/t - converts @ color codes into color. Use prior to /s.
...Information truncated here to save space but it's all interesting and helpful, really worth reading....
/s - saves the text and exits the editor.
NOTE: /f and /fi in trigedit will auto indent your trigger. PLEASE USE IT.
Warning: Some clients will give you problems since they use special characters
like the / character (MUDMaster 2k, Avplay, Mush, and SimpleMU).
I'm not sure what Vatiken is using but these are the codes I use:
Code:
help COLORCODES
Usage:
If you have a color-capable terminal and wish to see useful color-coding
of information, use PREFEDIT to set the level of coloring you see.
The letters for the colors are to be preceded by a single @ sign, where the
actual code will be @<letter>. @* = single @. All use of colorcodes MUST
be terminated with @n to restore normal color to prevent color bleeding.
ANSI colors:
@n - normal @* - @ Other Codes
@d - black @D - gray @1, @2, @3 MUD primary colors
@b - blue @B - bright blue @- - blink @+ - bold
@g - green @G - bright green @_ - underline @= - reverse video
@c - cyan @C - bright cyan
@r - red @R - bright red 256 Colors:
@m - magenta @M - bright magenta @p - pink @P - bright pink
@y - yellow @Y - bright yellow @o - orange @O - bright orange
@w - white @W - bright white @[F###] - SHOW COLOUR to list all codes.
See also: @, OLC-COLOR, MXP, ANSI, PROMPT, TOGGLE, SHOW-COLOUR
This may be because my client is so old that when I type SHOW COLOUR, most of the codes seem to be the same colors over and over.