Hi all, first post and super newb, so please excuse any dumb questions! Also want to note that the tbaMUD codebase is amazing - thanks to all who made it happen.
I was touring the The Builder Academy zone, and the Trigedit zone has a number of quest examples. I also noticed (I think) that there's only one actual quest in the game, to kill a mouse in zone 1. I was wondering then if the old/existing questmaster code was sort of deprecated in favor of using triggers, or if they're both available, to be used as seen fit. A few more related questions:
* Does the traditional questmaster still need to be associated with the roll using ASSIGNMOB in spec_assign.c
* For trigger-based quests, is there a way for the quests to show in the history/progress?
I like both functionalities frankly - the old questmaster for the grizzled (cough stubborn) MUD vets, and the triggers for more innovative interaction. Just wanted to make sure the old questmaster system isn't getting phased out or is already deprecated.