So we have been editing the stats of objects using oset and dg scripts but if we modify an object in game, and say... give it +2hitroll it gives it the proper stats and everything is as planned. but if we oedit that vnum it reverts to the original hitroll. how can we stop this from happening and save the new values so that they stay if we oedit the original object?
CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.