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aredcloak19 wrote: Yes, that's where I was looking at Krell, but when I look in the any of the folders (mobs, objs, trigs,world,zone, etc) they are only 3 entries in each, but the mud is still stock. Are those all hard coded?
Example of the world index
Code:0.wld 12.wld 30.wld $
I haven't touch any code yet and that's why I was asking about that because in the 3.64 version which I'm use to, it had all the references right there.
When you talk about the minimud mode, is there a command/setting that you need to look do/change in tba?
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