As much as I can, I have tried to debug scientifically, yes.
I followed the thread. I've googled as much as I can. I've tried
removing the *room* that throws the error. Then the one after that,
and again. Then began on the mobs that threw an error. And again.
Ad nauseum.
As of now, I have it running, sort of. After removing 7 world files and 14 mobs.
As I said, it would just be nice to use all of tbaMUD, and not just the stuff that
happens to work. Fresh install of os, fresh install of tbaMUD. Compiler errors about
variables that are set, but not used (a lot of them), then this problem.
As far as I can tell, it's a problem with the way the actual mud reads those files,
as the same issues tend to happen with stock Circle files. So as much as I would
like to go through and fix all the incorrect parts, I could more easily get a different
base that will run properly on ARM.
I'll just use it broken and fix it myself. At least I can guarantee a working
product that way. Thanks!