I want objects with the zone command flagged for random stats to vary every time they load. I want a player to be able to keep all 10 versions of an object that he loads. I also want it so that if a player loaded an object, and then the object was changed, the object retains those original stats.
I realize that it's going to bloat the player files saving all instances of objects. Flagging them with something like that UNIQUE flag would work, but it would need to be on every object, which makes it easier to just take out that update_all_objects() call.