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Question Old Circlemud converting to TBAMud

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31 May 2020 00:20 #8738 by angrboda6
Has anyone ever taken a mud running on an old circlemud 2.0 and converted it over to the latest TBA?
I run a mud called Dark Pawns which runs on a pretty customized circle/dikumud codebase. It has about 12k rooms, 6 classes, 6 races, etc. It is buggy and hard to work on as it is all c++ and there isn't exactly a large amount of information specific to this ancient codebase that its working off of. Anyways i hope this is the right place to ask, please let me know if it is not, i am new here.

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02 Jun 2020 16:38 #8742 by cunning
I did, and it took weeks, if not months to do it. however, mine was not C++

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02 Jun 2020 21:25 #8744 by angrboda6
what codebase was it?

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03 Jun 2020 12:45 #8745 by cunning
it was the original Circlemud, as RAS was a main developer. Over the years each coder has upgraded it from what ever base it was. I upgraded it from Circle 2.0 to TBA many years ago.

It was not C++ thought.

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