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This is intentional to prevent other members of the group, or NPC members from adding to the group through summoning spells.Another thing
If PlayerA starts the group
PlayerB joins group
PlayerB casts a summon spell (animate dead)
The follower doesn't autojoin the group.
This does function correctly if you are leader of the group or have no group tho.
I do believe this was something you had added to your own as mentioned in an earlier thread. Because some players might not want summoned NPC's to join their group (Shared exp), I felt it best to only apply an AUTO-JOIN if the player commits him/herself to the leader of a new group.Also, I could have swore that earlier it was creating a group for a person summoning followers automatically. Now it doesn't seem to be. Weeird
My apologies as this apparently didn't make it into the group.update, it is however, consistent with the actual patch.You mean with what you released recently? I patched all of that in and still have (leader) before and after the name.
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Usage: group
group < list | new | join | leave | options | kick >
GROUP with no arguments shows the status of your group. GROUP list will show
you a listing of all groups within the game, as well as their zone location and
whether or not they are seeking new members.
If you are a group member, then you will share experience points for killing
monsters equally among the group. Experience points will only be shared among
group members that are in the same location, at the time of the killing
blow. Sharing is regardless of whether the group members have been
participating in the fight.
To join a group, you must target a member of an "open" group (as in accepting
new members) and use GROUP join <player name>.
Example:
Rumble wishes to join Vatiken's group, so assuming Vatiken has set his group
to open. Rumble then types:
> group join Vatiken
To make a group, the wannabe "leader" will use the GROUP new command:
> group new
To leave a group, simple use GROUP leave:
> group leave
If the leader leaves the group and one or more members still exists, a new
leader will be chosen at random, otherwise the group will be disbanded.
Group Leaders:
To edit the options in a group, use the GROUP option <option> commands.
> group option anonymous : Group information will be hidden/revealed
> group option open : Group will be open/closed to new members
To kick someone from the group, use GROUP kick <player name>
> group kick rumble
See also: FOLLOW, EXPERIENCE, UNGROUP, GSAY, ASSIST, GROUPS, REPORT
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