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Question Converting to uppercase in fight.c combat messages?

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17 May 2019 17:10 #8395 by Sapphire
I'm trying to make my fight/combat messages for melee weapon type damage display the name of the enemy in all uppercase text, but I cannot seem to figure out how to make this work. Does anyone have an idea for how to make this work?

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21 May 2019 21:49 #8396 by WhiskyTest
Damage messages all go through the act() function. Any changes you make there will affect the whole Mud though..
It wouldn't be a straightforward undertaking I suspect

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23 May 2019 19:55 #8397 by thomas
In your messages, add $U before $N :

Your smash obliterates $U$N!

This is the "uppercase next word" flag. Alternatively, add $u after:

Your smash obliterates $N$u!

Which uses the "uppercase previous word" method.

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