I'm after an emote command snippet that accepts object and player targets.
For example, say there is a player in the room with "a grey-eyed man" as their shortdesc. My shortdesc is "a black-haired man":
Code:
emote looks at /grey-eyed and frowns.
The above would display,
to me:
Code:
Chime looks at a grey-eyed man and frowns.
To
others in the room:
Code:
A black-haired man looks at a grey-eyed man and frowns.
To the
target:
Code:
A black-haired man looks at HisName and frowns.
Injecting
/self into an emote would target yourself. For example:
Code:
emote Looking around, /self frowns.
I would see:
Code:
Looking around, Myname frowns.
Others would see:
Code:
Looking around, a black-haired man frowns.
Targeting objects would work similarly, but with a different symbol.
Say I have "a big beachball" worn or in my inventory. I could then do:
Code:
emote Looking around, /self throws @beachball around.
Which would output to me as:
Code:
Looking around, Myname throws a big beachball around.
And to others as:
Code:
Looking around, a black-haired man throws a big beachball around.
I think it would be mad cool for RP games using tbaMUD.