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Question Old patch from 1997

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25 May 2016 22:51 #5934 by rudeboyrave
Replied by rudeboyrave on topic Old patch from 1997
remove the code for the dt counter wherever it is and see if its not crashy anymore.

CyberASSAULT
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cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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25 May 2016 22:54 - 25 May 2016 22:55 #5935 by JTP
Replied by JTP on topic Old patch from 1997
Got it to save all 3 now :)

but yes i still crash

Core was generated by `bin/circle -q 6969'.
Program terminated with signal 11, Segmentation fault.
#0 0x0032986b in strlen () from /lib/libc.so.6


got this Again, it comes out of the blue...i dont even enter a DT.
Last edit: 25 May 2016 22:55 by JTP.

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25 May 2016 22:58 #5936 by JTP
Replied by JTP on topic Old patch from 1997
Ok testing now without dt coundter in act.movement.c

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25 May 2016 22:59 #5937 by rudeboyrave
Replied by rudeboyrave on topic Old patch from 1997
my guess is your counter in act.movement.c is making mobs crash the game when they move.

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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25 May 2016 22:59 #5938 by JTP
Replied by JTP on topic Old patch from 1997
Crashed Again with something new:

Program terminated with signal 11, Segmentation fault.
#0 0x080b980d in valid_dg_target (ch=0xa921268, bitvector=1) at dg_misc.c:279
279 else if (ch->desc && (STATE(ch->desc) != CON_PLAYING))

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25 May 2016 23:03 #5939 by rudeboyrave
Replied by rudeboyrave on topic Old patch from 1997
are you fighting a mob with triggers? or just random crashes?

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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