Welcome to the Builder Academy

Question Scavenger Mobs Help

More
29 Jun 2015 22:34 - 29 Jun 2015 22:38 #5353 by slick4187
So a scavenger mob picks up items off the ground, as it is now the code determins the best item then places it in the mobs inventory. This actually causes issues because it bypasses any triggers that are on the item. So Id rather it actually force the mob to use the in game command "GET" rather then auto placing the object into its inventory.

Im just having issues of actually getting it to use the in game command "GET". Here is the unmodified script as is.

Any advice anyone?

Code:
/* Scavenger (picking up objects) */ if ( MOB_FLAGGED ( ch, MOB_SCAVENGER ) ) if ( IN_ROOM ( ch )->contents && !number ( 0, 10 ) ) { max = 1; best_obj = NULL; for ( obj = IN_ROOM ( ch )->contents; obj; obj = obj->next_content ) if ( CAN_GET_OBJ ( ch, obj ) && GET_OBJ_COST ( obj ) > max && ( ! ( IS_OBJ_STAT ( obj, ITEM_PC_CORPSE ) ) ) ) { best_obj = obj; max = GET_OBJ_COST ( obj ); } if ( best_obj != NULL ) { obj_from_room ( best_obj ); obj_to_char ( best_obj, ch ); act ( "$n picks up $p.", FALSE, ch, best_obj, 0, TO_ROOM ); total_actions++; } }
Last edit: 29 Jun 2015 22:38 by slick4187.

Please Log in or Create an account to join the conversation.

More
30 Jun 2015 01:34 #5354 by WhiskyTest
Replied by WhiskyTest on topic Scavenger Mobs Help
As the trigger check is done from 'perform_get_from_room()'
try something like this:
Code:
if ( best_obj != NULL ) { perform_get_from_room(ch, best_obj); total_actions++; }

Please Log in or Create an account to join the conversation.

Time to create page: 0.184 seconds