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Question Adding Attack Types

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02 May 2013 15:28 #2067 by Papaya Pete
Replied by Papaya Pete on topic Adding Attack Types
I'm using Codeblocks to work on code, and then compile it under cygwin. I've been using the search command a lot, and I had gotten the text part ("slash", "slashes"). My mistake was not running a search through spells.h. :P

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03 May 2013 06:10 #2078 by zusuk
Replied by zusuk on topic Adding Attack Types
I'm using netbeans, we use SVN with our MUD and it has just a great simple interface with it. Also the visual diff comparison is extremely useful. And guess how much it costs... FREE!

Sublime-2 comes recommended by our friend Ripley, if you use it on a personal-level it is also free.

Website
www.luminariMUD.com

Main Game Port
luminariMUD.com:4100

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03 May 2013 14:59 #2081 by Papaya Pete
Replied by Papaya Pete on topic Adding Attack Types
I was actually thinking of using Unix, though I need to get my box working again if I'm to do that. The problem is, I don't really know how to use Unix at all. Cygwin does pretty good, but I've had issues with something not working right (i.e. trying to put in Vatiken's crafting system in).

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03 May 2013 16:10 #2089 by Fizban
Replied by Fizban on topic Adding Attack Types
Some variety of linux is a plenty fine option, but I'd definitely suggest against actually using UNIX itself.

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04 May 2013 00:17 #2094 by Papaya Pete
Replied by Papaya Pete on topic Adding Attack Types
Ahhh Linux is what I actually meant. :P

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