Welcome to the Builder Academy

Question Subversive Visions needs Serious Builders and Immortal Staff

More
08 Nov 2014 00:28 #5103 by koqlb
Hey everyone, May or may not know or remember me. Oh well.
I want it to be colorful, and friendly users. You can go to the
Subversive Visions Forum to see changes,
or telnet to subversive.themudhost.net port 5680 and read the changes.

NOTE: I'm NOT just going to have a MUD full of Imms that is just going to log on to have an imm character.... Builders need to build, Admins need to administrate, NewbieHelpers MUST get to know the MUD, whether it's with a mortal alt or with your IMM char, And QuestImms need to start coming up with quests until we get a playerbase.

I plan on putting more races, classes, customizing many commands and snippets to make it a fun, and enjoyable MUD. Restrung areas, new original areas, the works.
What I'm going for with Subversive Visions is a bunch of different things. PK's a dog eat dog world, clans will have wars, etc. Validation is necessary to pk, use channels, write notes, etc. I've already started putting in a LOT of things, both via snippets, and my own code (some of which I've submitted here on MUDbytes.net). Anywho, send me a message or just login and create a character (get to level 2 to save). You can use the newbie channel to talk, or e-mail me at koqlb@subversive.themudhost.net with your resume (notes can't be written until your character is validated). We had a lot of fun back in 2005-2007, so let's have a ball again and make a MUD for players to have fun in and make a difference to the MUD community!


My Story?
I owned Homicidal Tendencies for a while (was crappy ganked DizzyMUD code, but it helped me learn), helped run AnimeMUD for a bit, and then ran my own project, Subversive Visions (a stock Rom), and then v2.0 (A modified stock ROM that I began incorporating ideas from the other games into). It wasn't a HUGE Mud, but we were starting to grow, and we had
about 150 players, and were still growing. No less than 20 people on at once after only 6 months. We ran for 2 years.
What happened? Well, life happened. But now that I'm back to coding as a hobby, I want to re-new Subversive Visions.
I need builders right now mainly, and may in the future need coders, but right now I'm the only one.
The MUD has OLC so it's pretty easy to build. You can't build it offline with an editor because this version uses the Unlimited Bits, and stock areas, and offline editors won't work. I'm working on editing the ArcAed area editor for unlimited bits. I want experienced builders if possible, as it's a pain to "train" someone to build. But if you've got SOME experience, some is better than none! :) So Come on Down and Spin that WHEEL!
Right now, all the areas are STOCK, and I want them NOT to be. I want to make Subversive Visions cool, and fun, and energetic, and goofy. We're all here to have a good time. I'm a professional multimedia artist and producer, and have been coding for the past 10 years as a hobby learning many different things self taught.

Please Log in or Create an account to join the conversation.

More
09 Nov 2014 16:57 #5107 by zusuk
Hey man, I remember you from way back when :)

You building on TBA codebase?

Glad to see you back man!

-Zusuk

Website
www.luminariMUD.com

Main Game Port
luminariMUD.com:4100

Please Log in or Create an account to join the conversation.

More
24 Dec 2014 08:43 #5175 by koqlb
Yes. I am back. No, it's not a TBA codebase. It's actually a stock QuickMUD unlimited bits (my old SV code was lost), and now I'm recreating it, but rather than using other MUD's actual code (for example AnimeMUD and DizzyMUD, and my own all combined), I'm actually just using some strong concepts and ideas from other MUDs I've played, but, mainly utilizing my own code. I've implemented a lot already. You can check it out if you want, and are more than welcome. The addy is subversive.themudhost.net port 7500 and our website is subversive.themudhost.net
I've only been working on it since Oct 25th, but I've done a LOT. I have some more snippets on mudbytes.net and have some things that I'll possibly never post there, or even share codewise because they are unique to our game. :P And thank you for the welcome. Hehehe. It was a very long 10 year hiatis huh?

Please Log in or Create an account to join the conversation.

More
18 May 2015 15:29 #5318 by Kyle
messed around for a few minutes and the mud looks pretty polished! nice work!

Please Log in or Create an account to join the conversation.

Time to create page: 0.220 seconds