Many times daily scanners or people or both make multiple connections and drops in the same second. The worst did it 15 times in matter of a few seconds.
It pauses the game for 2-3 seconds.
If anyone knows and could tell me if and how it could be possible to maybe make it so that only 2 connections from the same IP is possible. That might make it not possible for them to continue doing it ??
I think the delay is due to a slow name lookup. Try setting the configuration property "nameserver is slow". This prevents the mud from using time looking up dns names for connecting IP addresses.
Also gethostbyaddr is deprecated and I think it was replaced by getnameinfo. Some say it is faster also, but I haven't tried it. It is also supposed to have better support for IPv6.