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Question Where does this get used?

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25 Apr 2022 16:02 - 25 Apr 2022 17:29 #10040 by mr514
Hello everyone, hope all is well.

At approx line 331 in src/act.informative.c the following can be found..
        send_to_char(ch, "(Blue Aura) ");
This occurs again at line 389 which is used when a player looks in a room.
Does anyone know where the first one is used??
I am adding an outlaw player flag and have marked them numerically such that when I look in the room I get Outlaw_2
and outlaw_3 in the who list but have yet to see outlaw_1. Thanks for any help. Good luck and be safe all.

I am now fairly certain it pertains to mobs... having no mobs at this time I have noted it and will test asap.
Last edit: 25 Apr 2022 17:29 by mr514. Reason: I looked it over again.

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25 Apr 2022 21:21 #10043 by thomas
Replied by thomas on topic Where does this get used?
The code around line 331 looks like this:
Code:
if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) { if (IS_EVIL(i)) send_to_char(ch, "(Red Aura) "); else if (IS_GOOD(i)) send_to_char(ch, "(Blue Aura) "); }
As you see, the "blue aura" requires both the player to be affected by "detect alignment" and the target to be good aligned.

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25 Apr 2022 22:50 #10045 by mr514
Replied by mr514 on topic Where does this get used?
Thanks. Yes, I now have this right after it...
send_to_char(ch, "(Blue Aura) ");
}
/* mr514 */
if (PLR_FLAGGED(i, PLR_OUTLAW)) {
send_to_char(ch, "(Outlaw_1) ");
}
send_to_char(ch, "%s", i->player.long_descr);

if (AFF_FLAGGED(i, AFF_SANCTUARY))
But I can not see Outlaw_1, I have that 3 times in this file, once here, once for look and once for who. I am assuming this is for mobs.

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