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Question SYSERR: Write to socket: Connection reset by peer

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18 Jan 2018 13:01 #7399 by cunning
It is not the bug Thomas fixed. It is preceeded with "add_to_lookup failed. Already there. (uid = 15398)". Now if the bug can be triggered.

Without any GDB traceback and info local, this is all speculation.

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18 Jan 2018 16:05 #7400 by JTP
But is it fixed, If its in the Stock code. We all should get this issue every now Now and Then

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18 Jan 2018 16:30 #7401 by cunning
You are confusing the issue here. You need to share some GDB output and info local , and a backtrace. There is no idea what is causing your crash. My bug in the stock trigger system has been there for quite a long time.

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18 Jan 2018 17:23 #7403 by JTP
It happened twice in two days, both backtrace shows this:

Program terminated with signal 6, Aborted.
#0 0x008a6402 in __kernel_vsyscall ()
(gdb) Hangup detected on fd 0
Error detected on fd 0
error detected on stdin

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19 Jan 2018 15:45 #7407 by cunning
This tells me nothing. I suspect you made code changes and re-compiled. I would suggest you run the game in GDB mode and capture the crashes.

You can do this via "gdb bin/circle" than once inside type run <port#>

than if you have a crash you can capture the backtrace, info local, and any other details.

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20 Jan 2018 00:55 #7409 by JTP
I didnt make Any change

Im pretty sure this is a Stock problem, that most of you would experience from time to time


My problem is that GDB wont run for very long, Then its run out of momory

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