Welcome to the Builder Academy

Question tbaMUD 3.68 Release

More
20 Mar 2017 11:00 #6606 by Rumble
Replied by Rumble on topic tbaMUD 3.68 Release
Thanks WhiskyTest, added to github.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

Please Log in or Create an account to join the conversation.

More
20 Nov 2017 00:57 #7121 by Nibiru
Replied by Nibiru on topic tbaMUD 3.68 Release
I applied the fix as posted above, recompiled and I still have the same issue any thoughts as to what I should check now?
I'm running 3.68 downloaded from tbamud.com website, compiled with cygwin 64bit on a windows10 box.

Line 888 prior to the fix:
if ((GET_OBJ_VAL(temp, 1) == 0) || (GET_OBJ_VAL(temp, 0) != 1)) {
send_to_char(ch, "It is empty.\r\n");
return;
}
Line 888 after the fix:
if (GET_OBJ_VAL(temp, 1) < 1) {
send_to_char(ch, "It is empty.\r\n");
return;
}

Nibiru

Please Log in or Create an account to join the conversation.

More
23 Nov 2017 03:12 #7147 by WhiskyTest
Replied by WhiskyTest on topic tbaMUD 3.68 Release
Check the objects are correct?
I re-checked the code but can't fault it..

Object value 0 is max drink units or -1 for unlimited
Object value 1 is initial/current drink units and must be at least 1 to be drunk from

Please Log in or Create an account to join the conversation.

More
23 Nov 2017 14:00 #7151 by Nibiru
Replied by Nibiru on topic tbaMUD 3.68 Release
That was it, drink units were set wrong.
Thank you

Nibiru

Please Log in or Create an account to join the conversation.

More
23 Nov 2017 14:50 #7152 by Sascha
Replied by Sascha on topic tbaMUD 3.68 Release
This worked.

Will you stand against the coming Storm? After the Breaking: STORMRIDERS MUD - atbmud.dune.net port 4000

Please Log in or Create an account to join the conversation.

Time to create page: 0.222 seconds