I am trying to modify my wld_make.c to work with se, sw, ne, and nw. I am wondering if I am doing my math correctly for their directions. Normal north, south, east, and west work correctly.
PS, is there a way for me to add so that when you run the generator it also opens the index files searches for the $ and adds the latest generated world above it?
Code:
/* Randian World Generator*/
#include <stdio.h>
#include <stdlib.h>
void main()
{
int WIDTH = 64,
HEIGHT = 64,
VNUM_START = 1,
VNUM_END = WIDTH*HEIGHT+(VNUM_START-1),
ZONE_NUM = 1,
vnum, n, e, s, w, ne, nw, se, sw, line_pos;
FILE *fp=fopen("1.wld", "w"); /*change per area*/
printf("#*****************************#\n");
printf("# Generating %3d by %3d world #\n", WIDTH, HEIGHT);
printf("# Generating %5d rooms #\n", VNUM_END);
printf("#*****************************#\n");
for(vnum = VNUM_START; vnum <=VNUM_END; vnum++)
{
n=vnum-WIDTH;
s=vnum+WIDTH;
e=vnum+1;
w=vnum-1;
ne=vnum-WIDTH+1;
nw=vnum-WIDTH-1;
se=vnum+WIDTH+1;
sw=vnum+WIDTH-1;
/*Where is it on line 0.*/
line_pos=(vnum-VNUM_START+1)%(WIDTH);
if(line_pos==0) line_pos=WIDTH;
/*North Border*/
if ( (vnum >= VNUM_START) && (vnum < VNUM_START+WIDTH) )
{
n=(VNUM_END-WIDTH)+(line_pos);
}
/*North East*/
if((vnum >= VNUM_START-WIDTH+1)%(WIDTH)==2) {
ne=(VNUM_END-WIDTH+1) + (line_pos);
}
/*North West*/
if((vnum>= VNUM_START-WIDTH-1)%(WIDTH)==3) {
nw=(VNUM_END-WIDTH-1) +(line_pos);
}
/*South Border*/
if ( (vnum > VNUM_END-WIDTH) && (vnum <= VNUM_END) ) {
s=(VNUM_START)+(line_pos-1);
}
/*SouthEast*/
if((vnum > VNUM_END-WIDTH+1) && (vnum <= VNUM_END)) {
se=(VNUM_START+1)+(line_pos-1);
}
/*South West*/
if((vnum>VNUM_END-WIDTH-1) && (vnum<=VNUM_END)) {
sw=(VNUM_START-1)+(line_pos-1);
}
/*East Border*/
if ( (vnum-VNUM_START+1)%(WIDTH)==0 ) {
e=vnum-WIDTH+1;
}
/*West Border*/
if ( (vnum-VNUM_START+1)%(WIDTH)==1 ) {
w=vnum+WIDTH-1;
}
fprintf(fp, "#%d\n", vnum); /*Rooms Vnum*/
fprintf(fp, "Randian %d~\n", vnum); /*Rooms Name and Vnum*/
fprintf(fp, "You are on Randian.\n~\n"); /*Rooms Desc*/
fprintf(fp, "0 0 0 0 0 1\n"); /*Zone Number, Room Flag, Room Flag, Room Flag, Room Flag, Room Sector*/
fprintf(fp, "D0\n~\n~\n0 0 %d\n", n); /*North Exit*/
fprintf(fp, "D1\n~\n~\n0 0 %d\n", e); /* East Exit */
fprintf(fp, "D2\n~\n~\n0 0 %d\n", s); /* South Exit*/
fprintf(fp, "D3\n~\n~\n0 0 %d\n", w); /* West Exit*/
fprintf(fp, "D6\n~\n~\n0 0 %d\n", nw); /*North West*/
fprintf(fp, "D7\n~\n~\n0 0 %d\n", ne); /*North East*/
fprintf(fp, "D8\n~\n~\n0 0 %d\n", se); /*South East*/
fprintf(fp, "D9\n~\n~\n0 0 %d\n", sw); /*South West*/
fprintf(fp, "S\n");
/*D0 - North, D1 - East, D2 - South, D3 - West, D4 - up, D5 - down, D6 - northwest, D7 - northeast, D8 - southeast, D9 - southwest*/
}
fprintf(fp, "$\n");
fclose(fp);
/*Generate a .zon file*/
FILE *fp2=fopen("../zon/1.zon", "w"); /*Change for new area*/
fprintf(fp2, "#%d\nLiko~\nRandian~\n%d %d 30 2 g 0 0 0 -1 -1\nS\n$\n",ZONE_NUM, VNUM_START, VNUM_END);
fclose(fp2);
FILE *fp3=fopen("../mob/1.mob", "w"); /*Change for new area*/
fprintf(fp3, "$\n");
fclose(fp3);
FILE *fp4=fopen("../obj/1.obj", "w"); /*Change for new area*/
fprintf(fp4, "$\n");
fclose(fp4);
FILE *fp5=fopen("../shp/1.shp", "w"); /*Change these per new area*/
fprintf(fp5, "$~\n");
fclose(fp5);
FILE *fp6=fopen("../qst/1.qst", "w"); /*change these per new area*/
fprintf(fp6, "$~\n");
fclose(fp6);
FILE *fp7=fopen("../trg/1.trg", "w"); /*change these per new area*/
fprintf(fp7, "$~\n");
fclose(fp7);
}