/** Describes the bonuses applied for a specific value of a character's
* strength attribute. */
struct str_app_type
{
sh_int tohit; /**< To Hit (THAC0) Bonus/Penalty */
sh_int todam; /**< Damage Bonus/Penalty */
sh_int carry_w; /**< Maximum weight that can be carrried */
sh_int wield_w; /**< Maximum weight that can be wielded */
};
CAN_CARRY_W(ch) shows the maximum weight.
To make changes check out the definition in utils.h. You can either alter the definition, or the str_appp[] that it refers to