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Question Upcoming Release

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07 Jul 2012 05:22 #338 by Vatiken
Upcoming Release was created by Vatiken
While tbaMUD.com was down I bunkered down and started working hard on what will be tbaMUD 3.64, I just wanted to update the community on what IS in, and some of the stuff that is being planned.

IS IN:
*Bug-Fixes:

320 / vatiken 10d 02h 02m Fixed a crash bug in oasis_list caused by buffer overflows
319 / vatiken 10d 02h 41m Fixed a client issue that was causing duplicate new lines
316 / vatiken 18d 04h 57m Fixed crash bug when attempting to use the improved editor's toggle
311 / vatiken 33d 10h 37m Fixed a typo in do_scan
310 / vatiken 38d 00h 25m Removed a couple warnings caused by a misplaced define
308 / vatiken 39d 00h 20m Fixed a major duping issue caused by incorrect rent codes
305 / vatiken 89d 23h 01m Fixed a bug that caused tabs to be skipped by skip_spaces()
304 / vatiken 94d 03h 31m Fixed a crash bug with saving shops due to double parsing

*Cedit Toggle for Colour/MXP in comm channels
*Prefedit Toggles for Activating/Deactivating Protocols
*Cedit Toggle for a debug mode, complete with OFF/BRF/NRM/CMP modes for different levels
*Hedit has been fixed to allow you to successfully edit/save a helpfile by selecting ANY keyword as opposed to only the original
*Message Editor: New OLC based message editor for adding/editing combat messages while on the MUD.


COMING SOON:
*Additional debug-mode support: With CMP mode on, the screen should be almost overflowing with data to you and your players to assist MUD owners with fine-tuning and balancing their worlds.
*Tracker Mode: With this active, the MUD will actively track and record:
-Which commands are being used
-Which help files are being accessed
-Which spells/skills are being trained/used.
-Which classes/genders are being selected
-Which mobiles are being killed

This should, in theory, allow administrators to find out which classes/spells are currently favoured(Overpowered?), or considered useless. It will also allow mud devs the ability to see which commands are being used most frequently, and by which group of players.

*And more...


For myself, 3.63 was more of a fix of some issues that had occurred post 3.62 release, as well as incorporating some of my own code for future expansion. With 3.64, I'm aiming to add a handful of extra tools, and then basically polish everything up by updating the documentation in the helpfiles, the /doc folder, and the code itself.

tbaMUD developer/programmer

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08 Jul 2012 03:01 #339 by Liko
Replied by Liko on topic Re: Upcoming Release

Vatiken wrote: While tbaMUD.com was down I bunkered down and started working hard on what will be tbaMUD 3.64, I just wanted to update the community on what IS in, and some of the stuff that is being planned.

IS IN:
*Bug-Fixes:

320 / vatiken 10d 02h 02m Fixed a crash bug in oasis_list caused by buffer overflows
319 / vatiken 10d 02h 41m Fixed a client issue that was causing duplicate new lines
316 / vatiken 18d 04h 57m Fixed crash bug when attempting to use the improved editor's toggle
311 / vatiken 33d 10h 37m Fixed a typo in do_scan
310 / vatiken 38d 00h 25m Removed a couple warnings caused by a misplaced define
308 / vatiken 39d 00h 20m Fixed a major duping issue caused by incorrect rent codes
305 / vatiken 89d 23h 01m Fixed a bug that caused tabs to be skipped by skip_spaces()
304 / vatiken 94d 03h 31m Fixed a crash bug with saving shops due to double parsing

*Cedit Toggle for Colour/MXP in comm channels
*Prefedit Toggles for Activating/Deactivating Protocols
*Cedit Toggle for a debug mode, complete with OFF/BRF/NRM/CMP modes for different levels
*Hedit has been fixed to allow you to successfully edit/save a helpfile by selecting ANY keyword as opposed to only the original
*Message Editor: New OLC based message editor for adding/editing combat messages while on the MUD.


COMING SOON:
*Additional debug-mode support: With CMP mode on, the screen should be almost overflowing with data to you and your players to assist MUD owners with fine-tuning and balancing their worlds.
*Tracker Mode: With this active, the MUD will actively track and record:
-Which commands are being used
-Which help files are being accessed
-Which spells/skills are being trained/used.
-Which classes/genders are being selected
-Which mobiles are being killed

This should, in theory, allow administrators to find out which classes/spells are currently favoured(Overpowered?), or considered useless. It will also allow mud devs the ability to see which commands are being used most frequently, and by which group of players.

*And more...


For myself, 3.63 was more of a fix of some issues that had occurred post 3.62 release, as well as incorporating some of my own code for future expansion. With 3.64, I'm aiming to add a handful of extra tools, and then basically polish everything up by updating the documentation in the helpfiles, the /doc folder, and the code itself.


Looks good. Is a patch file also coming?

Randian(0.0.0)
Owner/Developer

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08 Jul 2012 17:48 #340 by Rumble
Replied by Rumble on topic Re: Upcoming Release
Looks good. Every release includes a patch file.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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08 Jul 2012 18:18 #341 by Papaya Pete
Replied by Papaya Pete on topic Re: Upcoming Release
Sounds good, looking forward to some of those updates!

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