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Question Whirlwind bug

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01 May 2013 22:49 #2054 by JTP
Whirlwind bug was created by JTP
If room is peacefull, you begin to whirl anyway, just not hitting anything.

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01 May 2013 23:18 #2056 by rudeboyrave
Replied by rudeboyrave on topic Whirlwind bug
working as intended.

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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01 May 2013 23:19 #2057 by JTP
Replied by JTP on topic Whirlwind bug
Well it continued until i left room. Seems kinda odd.

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01 May 2013 23:20 - 01 May 2013 23:23 #2058 by rudeboyrave
Replied by rudeboyrave on topic Whirlwind bug
oh it started combat rounds?
you could probably go with something like this in the beginning of your whirlwind code.
Code:
/* peaceful rooms */ if ROOM_FLAGGED(IN_ROOM(ch), ROOM_PEACEFUL) { send_to_char(ch, "This room just has such a peaceful, easy feeling...\r\n"); return (0); }

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.
Last edit: 01 May 2013 23:23 by rudeboyrave.

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