Do you guys want patches from the outside?
I'm doing some hacking, mostly as a C refresher for myself. I've done a couple things that may be of use (for example, a large reduction in the size of the Macro Mountains in class.c, which makes it a lot easier to configure the number of levels and classes in your MUD- I redid XP, THAC0, and saves. Twice, because I decided the first implementation might burn too many CPU cycles with a lot of players.) I am currently writing the framework for a second rewrite (I need decent hashmap functions to do it the way I want to).
If you do, I have a few questions about it (for example, the function that populates the XP hash currently is an eyesore because it conforms *exactly* to the original XP table for the first 30 levels, if the MUD has at least 30 levels. Is that neccessary? I could cut the size of that code down to 10% of what it is with a function that approximates the original curve.)
Cheers!