If someone could direct me how to find/fix this issue, I would appreciate it.  Here is the core dump.
Code:
luminari@luminarimud.com [~/luminari]# gdb bin/circle lib/core.tmp.27996
GNU gdb (GDB) CentOS (7.0.1-45.el5.centos)
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "i386-redhat-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/luminari/luminari/bin/circle...done.
[New Thread 27996]
Reading symbols from /lib/libcrypt.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libcrypt.so.1
Reading symbols from /lib/libc.so.6...(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/ld-linux.so.2
Core was generated by `bin/circle -q 4100'.
Program terminated with signal 11, Segmentation fault.
#0  0x0808fda9 in do_wiznet (ch=0xaf4f6d0, argument=0xbfc0da08 "what are you up to?", cmd=801, subcmd=0) at act.wizard.c:2496
2496        if (IS_PLAYING(d) && (GET_LEVEL(d->character) >= level) &&
(gdb) list
2491        snprintf(buf2, sizeof(buf1), "\tc[wiznet] Someone: %s%s\tn",
2492            emote ? "<--- " : "", argument);
2493      }
2494
2495      for (d = descriptor_list; d; d = d->next) {
2496        if (IS_PLAYING(d) && (GET_LEVEL(d->character) >= level) &&
2497            (!PRF_FLAGGED(d->character, PRF_NOWIZ))
2498            && (d != ch->desc || !(PRF_FLAGGED(d->character, PRF_NOREPEAT)))) {
2499          if (CAN_SEE(d->character, ch)) 
2500            msg = act(buf1, FALSE, d->character, 0, 0, TO_CHAR | DG_NO_TRIG);
(gdb) info local
buf1 = "\tc[wiznet] Orme: what are you up to?\tn", '\000' <repeats 474 times>"\370, p\300\277\245=\022\b\000\000\000\000w\000\000\000\030q\300\277\257-\017\b\320\366\364\n\000\000\000\000\030q\300\277\365=\022\b q\300\277\000\000\000z\000\000\000"
buf2 = "\tc[wiznet] Someone: what are you up to?\tn\000\000\000\000\000\000d", '\000' <repeats 28 times>, "\003", '\000' <repeats 79 times>, "-", '\000' <repeats 19 times>, "\r", '\000' <repeats 11 times>, "x\371\202\000y\371\202\000\000\000\000\000Ps\300\277", '\000' <repeats 356 times>, "w\000\000"
msg = <value optimized out>
d = 0xb0b1f60
emote = 0 '\000'
level = 31
(gdb) up
#1  0x0812793e in command_interpreter (ch=0xaf4f6d0, argument=0xbfc0da04 "wiz what are you up to?") at interpreter.c:676
676         ((*complete_cmd_info[cmd].command_pointer) (ch, line, cmd, complete_cmd_info[cmd].subcmd));
(gdb) list
671           break;
672         case POS_FIGHTING:
673           send_to_char(ch, "No way!  You're fighting for your life!\r\n");
674           break;
675       } else if (no_specials || !special(ch, cmd, line))
676         ((*complete_cmd_info[cmd].command_pointer) (ch, line, cmd, complete_cmd_info[cmd].subcmd));
677     }
678
679     /* Routines to handle aliasing. */
680     static struct alias_data *find_alias(struct alias_data *alias_list, char *str)
(gdb) info local
cmd = 801
line = 0xbfc0da07 " what are you up to?"
arg = "wiz", '\000' <repeats 17 times>"\204, \232v\000\000\061\060\070\000\000\000\000\364\317\205\000\000\000\000\000\000\000\000\000-\255v\000\274q\300\277\240Z\"\b\237\032#\b\030s\300\277\364\317\205\000\274q\300\277\240Z\"\b\250r\300\277\064Jv\000\274q\300\277Ds\300\277\030s\300\277\240Z\"\b\000\000\000\000\\r\300\277\377\277\000\000\001\200\255\373\240Z\"\b\240Z\"\b\240Z\"\b\240Z\"\b\243Z\"\b\237\032#\b\240Z\"\b\237\032#\b", '\000' <repeats 20 times>"\210, \217\034\b\000\000\000\000\240Z\"\b\000\000\000\000\000\000\000\000\377\277\000\000\001\200\255\373\240Z\"\b\240Z\"\b\000\000\000\000\240Z\"\b\315Z\"\b\377\377\377\377\240Z\"\ba\340v", '\000' <repeats 13 times>, "a\340v", '\000' <repeats 13 times>, "a\340v\000\060\000\000\000\343r\300\277\031\000\000\000p\341\205\000\000\000\000\000p\341\205\000@\341\205\000\030\000\000\000@\341\205\000\000\000\000\000\246"...
(gdb) up
#2  0x080cdf60 in game_loop (local_mother_desc=3) at comm.c:898
898             command_interpreter(d->character, comm); /* Send it to interpreter */
(gdb) list
893           else {                    /* else: we're playing normally. */
894             if (aliased)            /* To prevent recursive aliases. */
895               d->has_prompt = TRUE; /* To get newline before next cmd output. */
896             else if (perform_alias(d, comm, sizeof(comm)))    /* Run it through aliasing system */
897               get_from_q(&d->input, comm, &aliased);
898             command_interpreter(d->character, comm); /* Send it to interpreter */
899           }
900         }
901
902         /* Send queued output out to the operating system (ultimately to user). */
(gdb) info local
input_set = {__fds_bits = {16, 0 <repeats 31 times>}}
output_set = {__fds_bits = {1008, 0 <repeats 31 times>}}
exc_set = {__fds_bits = {0 <repeats 32 times>}}
null_set = {__fds_bits = {0 <repeats 32 times>}}
last_time = {tv_sec = 1358464676, tv_usec = 591139}
opt_time = {tv_sec = 0, tv_usec = 100000}
process_time = {tv_sec = 0, tv_usec = 825}
temp_time = {tv_sec = 0, tv_usec = 99175}
before_sleep = {tv_sec = 1358464676, tv_usec = 491964}
now = {tv_sec = 1358464676, tv_usec = 591896}
timeout = {tv_sec = 0, tv_usec = 0}
comm = "wiz what are you up to?\000es of valcrest\000d level in npc_warrior_behave.", '\000' <repeats 442 times>
d = 0xaf417a0
next_d = 0x0
missed_pulses = <value optimized out>
maxdesc = <value optimized out>
aliased = 0
(gdb) up
#3  0x080cf427 in init_game (argc=Cannot access memory at address 0x0
) at comm.c:540
540       game_loop(mother_desc);
(gdb) list
535       if (fCopyOver) /* reload players */
536       copyover_recover();
537
538       log("Entering game loop.");
539
540       game_loop(mother_desc);
541
542       Crash_save_all();
543
544       log("Closing all sockets.");
(gdb) info local
No locals.
(gdb) up
#4  main (argc=Cannot access memory at address 0x0
) at comm.c:358
358         init_game(port);
(gdb) list
353
354       if (scheck)
355         boot_world();
356       else {
357         log("Running game on port %d.", port);
358         init_game(port);
359       }
360
361       log("Clearing game world.");
362       destroy_db();
(gdb) info local
pos = <value optimized out>
dir = 0x9e3a068 "lib"
(gdb) up
Initial frame selected; you cannot go up.