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Question Help with closing doors

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03 Sep 2012 17:17 #770 by bakarus
I recently wrote a trigger, it activates upon entry into a room, its supposed to close all the exit doors, so so they are closed/locked/pickproof, then wait like 8 seconds so they feel trapped, and then load up some rat mobs.

There is a seperate script to open the doors after the rats die, but so far neither work, none of the doors close or are affected in anyway, the doors exist in olc.

I need a hand getting the doors to actually close if the variable doesn't exist etc.

Here is the code at the moment:
Code:
Name: 'Rat onslaught', VNum: [ 2306], RNum: [ 644] Trigger Intended Assignment: Rooms Trigger Type: Enter , Numeric Arg: 100, Arg list: None Commands: wait 1 sec if %actor.varexists(rat_swarm) %door% 2305 north flags a %door% 2304 south flags a %door% 2306 east flags a %door% 2302 west flags a halt else %echo% The stone doors around you all slam shut, locking you in! %door% 2305 north flags bcd %door% 2304 south flags bcd %door% 2306 east flags bcd %door% 2302 west flags bcd wait 8 sec %echo% Suddenly, in conjunction with a particularly loud thunderclap, all three doors break open at once, falling from their doorways into the room with a great cacophony. %echo% Seconds later, the sounds of squeaking fill the air as a pack of rats swarms in from the largest doorway. %load% mob 2301 %load% mob 2301 %load% mob 2301 %load% mob 2301 %load% mob 2301 %load% mob 2301 %load% mob 2301 set rat_swarm 1 remote rat_swarm %actor.id% end

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03 Sep 2012 19:05 #771 by Rumble
Replied by Rumble on topic Re: Help with closing doors
It looks like you are closing and locking the other side. You want to use the vnum of the room the actor and trigger is in. They should be all for the same vnum. 2306 north/south/east/west etc.

Rumble
The Builder Academy
tbamud.com 9091
rumble@tbamud.com

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04 Sep 2012 00:57 #774 by bakarus
Replied by bakarus on topic Re: Help with closing doors
Ahh I see thank you, I thought you had to specify the direction and rnum the door led to for some reason, works perfect now, tyvm Rumble!

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