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TRIGEDIT-OBJ-COMMANDS TRIGEDIT-OBJECT-COMMAND TRIG-OBJ-COMMAND TRIG-OBJ-COMMANDS
Activates when a command is performed near this object.
Command triggers do not work for God and above.
Numeric Arg : a bitfield to indicate where the object must be in order to cause
the trigger to activate.
Bits: 1: In character's worn equipment.
2: In character's carried inventory.
4: In same room with the character.
These bits can be set at once by adding the values.
7= worn, inv, room. 3 = worn, inv. 5 = worn, room.
Argument : A single word which must be typed to activate the trigger. Look at
the examples for how to use multiple word arguments.
If a return 0 is used the character will receive the same message as if the
trigger did not exist, and any other command triggers will be checked.
Variables:
%actor% - the character issuing the command.
%cmd% - the exact command (without arguments) issued.
%arg% - the arguments, if any, following the command.
%self% - the object.
Example: TSTAT 81, 154, 6, 9800, 11859
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