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Question Mob Kill Counter (request)

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03 Oct 2021 08:21 #9943 by Kay
I am trying to come up with a shorter (death) trigger that counts the number of times a player has killed an mob. I've been using the one below, however the one I am currently trying to make requires the player to go up to 100 kills. Now I could keep brute forcing the one I have below until it counts to 100 but I'm certain that there's an easier way to do this.

set demon_kills
if (%actor.varexists(demon_kills)%)
  if (%actor.demon_kills% == 0)
    eval demon_kills 1
    remote demon_kills %actor.id%
    %send% %actor% You have killed 1 Demon in total.
  elseif (%actor.demon_kills% == 1)
    eval demon_kills 2
    remote demon_kills %actor.id%
    %send% %actor% You have killed 2 Demons in total.
  elseif (%actor.demon_kills% == 2)
    eval demon_kills 3
    remote demon_kills %actor.id%
    %send% %actor% You have killed 3 Demons in total.
  elseif (%actor.demon_kills% == 3)
    eval demon_kills 4
    remote demon_kills %actor.id%
    %send% %actor% You have killed 4 Demons in total.
  elseif (%actor.demon_kills% == 4)
    eval demon_kills 5
    remote demon_kills %actor.id%
    %send% %actor% You have killed 5 Demons in total.
  elseif (%actor.demon_kills% == 5)
    eval demon_kills 6
    remote demon_kills %actor.id%
    %send% %actor% You have killed 6 Demons in total.
  elseif (%actor.demon_kills% == 6)
    eval demon_kills 7
    remote demon_kills %actor.id%
    %send% %actor% You have killed 7 Demons in total.
  elseif (%actor.demon_kills% == 7)
    eval demon_kills 8
    remote demon_kills %actor.id%
    %send% %actor% You have killed 8 Demons in total.
  elseif (%actor.demon_kills% == 8)
    eval demon_kills 9
    remote demon_kills %actor.id%
    %send% %actor% You have killed 9 Demons in total.
  elseif (%actor.demon_kills% == 9)
    eval demon_kills 10
    remote demon_kills %actor.id%
    %send% %actor% You have killed 10 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 10)
    eval demon_kills 11
    remote demon_kills %actor.id%
    %send% %actor% You have killed 11 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 11)
    eval demon_kills 12
    remote demon_kills %actor.id%
    %send% %actor% You have killed 12 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 12)
    eval demon_kills 13
    remote demon_kills %actor.id%
    %send% %actor% You have killed 13 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 13)
    eval demon_kills 14
    remote demon_kills %actor.id%
    %send% %actor% You have killed 14 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 14)
    eval demon_kills 15
    remote demon_kills %actor.id%
    %send% %actor% You have killed 15 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 15)
    eval demon_kills 16
    remote demon_kills %actor.id%
    %send% %actor% You have killed 16 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 16)
    eval demon_kills 17
    remote demon_kills %actor.id%
    %send% %actor% You have killed 17 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 17)
    eval demon_kills 18
    remote demon_kills %actor.id%
    %send% %actor% You have killed 18 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 18)
    eval demon_kills 19
    remote demon_kills %actor.id%
    %send% %actor% You have killed 19 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 19)
    eval demon_kills 20
    remote demon_kills %actor.id%
    %send% %actor% You have killed 20 Demons in total.
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == 20)
    eval demon_kills Special
    remote demon_kills %actor.id%
    %send% %actor% You have killed numerous Demons...
    %send% %actor% You have killed enough Demons.
  elseif (%actor.demon_kills% == Special)
    %send% %actor% You have killed numerous Demons...
    %send% %actor% You have killed enough Demons.
  end
end


 

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03 Oct 2021 11:22 #9944 by thomas
Replied by thomas on topic Mob Kill Counter (request)
There most certainly is.
Code:
set demon_kills if (%actor.varexists(demon_kills)%)   if (%actor.demon_kills% == Special)     %send% %actor% You have killed extreme amounts of demons!     halt   end     eval demon_kills %actor.demon_kills%+1 else   set demon_kills 1 end %send% %actor% You have killed %demon_kills% Demon in total. if (%demon_kills% > 100)   set demon_kills Special end remote demon_kills %actor.id%
The following user(s) said Thank You: Kay

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05 Oct 2021 22:45 #9945 by Kay
Replied by Kay on topic Mob Kill Counter (request)
I'm struggling to get this to work because I actually need two triggers. One trigger that gives the quest/sets the variable that is given by a different mob (%demon_kills%) and another that is a death trigger that is actually on the mobs that must be killed.

Any chance you could please help, please

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07 Oct 2021 21:04 #9948 by thomas
Replied by thomas on topic Mob Kill Counter (request)
The example I gave should be expandable to that use case, I think.

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25 Jun 2022 00:58 #10092 by aegon
Replied by aegon on topic Mob Kill Counter (request)
so one of the things i wanted to provide the userbase was in-game badge questing - ala most MMOs, like, for example, Wizards101. you spend a bunch of time in an area farming for an obscure drop and you pile up mob victories. adding a badge layer for tiered victories just seems like a neat way to reward persistence.

here are two trigs that i use to simulate this for a corpse retrieval type quest.

first, the quest issuer provides clues to the quest. i throw languages at the player, so they need to have a translation tome somewhere on the cha for them to get the english version:

Name: 'kasrazas quest', VNum: [35108], RNum: [ 759]
Trigger Intended Assignment: Mobiles
Trigger Type: Greet , Numeric Arg: 100, Arg list: None
Commands:
*
* 0522 Aegon 350 Ice Fortress
*
* original weeden portmaster speech block code transcoding AP
*
if %actor.is_pc%
if !%actor.has_item(35102)%
wait 8 sec
%echo% The necromancer looks up from the great book spread on his podium, slowly, as if expecting you.
wait 8 sec
%echo% %actor.name%," he says, in a low growl, "Ak-ah nguh-h bek-ti ha-ibn, ag ah il timor fardung er ar."
wait 8 sec
%echo% Closing his Necronomicon, he locks the leather hasp and carefully skirts the corpse spread on his ice slab.
wait 8 sec
%echo% Stopping short of your party, he pauses and says, ""Ul-trant kaz dar bandesht fa hol ar tantan... Yad-nar-ag ah il timor ..."
wait 8 sec
%echo% He unfurls a wing and motions behind him, to the corpse rotting there.
wait 8 sec
%echo% "Ack-ar bandesht fa hol ar tantan, %actor.name%. Orag nar nar penti agh il da ag ti wellat-ah-ag-ur ..."
wait 8 sec
%echo% He selects another book, another dark talisman. "Senc-ur gash-tan ke-kenquent uhsh par Tinkewu..."
wait 8 sec
%echo% He moves away, already lost in an incantation, a conjuring, a delving into the profane and unspeakable.
wait 8 sec
%echo% Finally, he says, "Denk-ah-ughti ha irl."
wait 30 sec
else
wait 8 sec
%echo% The necromancer looks up from the great book spread on his podium, slowly, as if expecting you.
wait 8 sec
%echo% %actor.name%," he says, in low growl, "My spies have searched the realms for one such as you."
wait 8 sec
%echo% Closing his Necronomicon, he locks the leather hasp and carefully skirts the corpse spread on his ice slab.
wait 8 sec
%echo% Stopping short of your party, he pauses and says, "I require the bodies of the greatest dragons... for this magic..."
wait 8 sec
%echo% He unfurls a wing and motions behind him, to the corpse rotting there.
wait 8 sec
%echo% "As many as you can bring me, %actor.name%. My magic is growing, my skill improving..."
wait 8 sec
%echo% He selects another book, another dark talisman. "Do this, and I shall reward you in kind..."
wait 8 sec
%echo% He moves away, already lost in an incantation, a conjuring, a delving into the profane and unspeakable.
wait 8 sec
%echo% Finally, he says, "Now leave me."
wait 30 sec
end
end

then the reward trigger:

Name: 'dragon resurrected', VNum: [35019], RNum: [ 717]
Trigger Intended Assignment: Rooms
Trigger Type: Drop , Numeric Arg: 100, Arg list: None
Commands:
*
* 052822 Aegon 350 Ice Fortress
*
if %findmob.35017(35002)% = 1
context %actor.id%
* %echo% name: %object.name% object.shortdesc %object.shortdesc%
* set corpse_check 'dragon 'dracolich
* if %corpse_check.contains(%object.shortdesc%)% && %object.name% /= corpse
if (%object.shortdesc% /= slave || %object.shortdesc% /= dracolich) && %object.name% /= corpse
if %findmob.35017(35089)% = 0
wait 1 sec
%echo% Kasraza makes a sweeping gesture and the corpse is resurrected!
%echo% Behold Kasraza's mighty ice dracolich!
%load% mob 35089
else
wait 1 sec
%echo% The mighty zombie dracolich roars in pain as Kasraza attempts to resurrect the corpse.
end
if %actor.varexists(kasraza_dragons)%
eval kasraza_dragons %actor.kasraza_dragons% + 1
else
set kasraza_dragons 1
end
global kasraza_dragons
* %send% %actor% %actor.name%, you have provided %kasraza_dragons% dragon corpses to Kasraza the Master Necromancer.
remote kasraza_dragons %actor.id%
switch %kasraza_dragons%
case 1
%send% %actor% %actor.name%, you have unlocked the Zombie DragonHunter Badge!
break
case 50
%send% %actor% %actor.name%, you have unlocked the Zombie DragonMaster Badge!
* add reward here
break
case 100
%send% %actor% %actor.name%, you have unlocked the Zombie DragonLord Badge!
* add reward here
break
default
if %kasaraza_dragons% < 50
%send% %actor% %actor.name%, Zombie DragonHunter, you have achieved %kasraza_dragons% of 50 dragon corpses toward your next badge.
else if %kasaraza_dragons% < 100
%send% %actor% %actor.name%, Zombie DragonMaster, you have achieved %kasraza_dragons% of 100 dragon corpses toward your next badge.
end
break
done
else
%echo% Kasraza shakes his head, indifferent to your offering.
halt
end
else
return 0
end

i have a shopkeeper that will display a player's current quest badge status.

as they attain quest milestones, they can be rewarded with new items, assembly parts, quest tokens, gold and/or xp.

badges and badge tiers add dimensionality to the usual farm slog.

enjoy!

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06 Jul 2022 03:47 #10101 by Parnassus
I noticed the language thing in the other trigger you posted. That's very cool!

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