Hi JTP,
I don't think nohassle applies to these, as it's being run on time and not dependent upon a player being in the room. Plus, it works on one mob and not the other, without me toggling nohassle on or off.
As a side note, while I was in the same room as the washerwoman just now, pulling those mob stats, the trigger went off and worked exactly as written. I have also checked to be sure that the target rooms aren't flagged differently.
Thomas, here are the stats on each mob:
stat washerwoman
female MOB 'a washerwoman' IDNum: [50255], In room [ 715], Loadroom : [65535]
Keyword: woman washerwoman, VNum: [ 726], RNum: [ 242]
L-Des: A washerwoman is here with a stack of laundry.
D-Des: Hair bound back in a kerchief, this woman has arms toned from her labors. She
looks kind enough, but that heavy wooden laundry paddle in her hands might have
more than one use. She looks like nothing gets by her and she'd probably be a
great source for local rumors.
Mobile, Lev: [ 3], XP: [ 900], Align: [ 0]
Str: [11/0] Int: [11] Wis: [11] Dex: [11] Con: [11] Cha: [11]
Hit p.:[30/30+3] Mana p.:[10/10+3] Move p.:[50/50+3]
Gold: [ 0], Bank: [ 0] (Total: 0), AC: [81+0/10], Hitroll: [ 1], Damroll: [ 0], Saving
throws: [0/0/0/0/0]
Pos: Standing, Fighting: Nobody, Attack type: hit, Default position: Standing
NPC flags: SENTINEL ISNPC AWARE WIMPY MEMORY
Mob Spec-Proc: None, NPC Bare Hand Dam: 1d2
Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 4
Master is: <none>, Followers are: <none>
AFF: NOBITS
Triggers:
Global Variables:
Global context: 0
lastloaded: plain leather shoes
Trigger: Washerwoman kit I, VNum: [ 749], RNum: [ 358]
Trigger Intended Assignment: Mobiles
Trigger Type: Load , Numeric Arg: 100, Arg list: None
Trigger: Washerwoman gossip - Braem, VNum: [ 737], RNum: [ 347]
Trigger Intended Assignment: Mobiles
Trigger Type: Speech , Numeric Arg: 100, Arg list: rumor || rumors
Trigger: Random washerwoman actions, VNum: [ 738], RNum: [ 348]
Trigger Intended Assignment: Mobiles
Trigger Type: Greet , Numeric Arg: 100, Arg list: None
Trigger: Washerwoman starts and ends her chore on timer, VNum: [ 750], RNum: [ 359]
Trigger Intended Assignment: Mobiles
Trigger Type: Global Random , Numeric Arg: 100, Arg list: None
Wait: 622, Current line: emote looks sleepy.
Variables: None
male MOB 'a villager' IDNum: [53247], In room [ 2172], Loadroom : [65535]
Keyword: gambler man villager, VNum: [ 2115], RNum: [ 481]
L-Des: A man rattles a cup with dice.
D-Des: A cheerful grin and big brown eyes make this man look like he's trying too hard
to look innocent.
Mobile, Lev: [ 5], XP: [ 2500], Align: [ 0]
Str: [11/0] Int: [11] Wis: [11] Dex: [11] Con: [11] Cha: [11]
Hit p.:[51/51+5] Mana p.:[10/10+5] Move p.:[50/50+5]
Gold: [ 50], Bank: [ 0] (Total: 50), AC: [66+0/10], Hitroll: [ 1], Damroll: [ 0],
Saving throws: [1/1/1/1/1]
Pos: Standing, Fighting: Nobody, Attack type: hit, Default position: Standing
NPC flags: SENTINEL ISNPC AWARE STAY-ZONE NO_CHARM NO_SLEEP NO_BLIND
Mob Spec-Proc: None, NPC Bare Hand Dam: 1d2
Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 5
Master is: <none>, Followers are: <none>
AFF: NOBITS
Triggers:
Global Variables: None
Global context: 0
Trigger: Generic gambler - kit, VNum: [ 2111], RNum: [ 790]
Trigger Intended Assignment: Mobiles
Trigger Type: Load , Numeric Arg: 100, Arg list: None
Trigger: Random gambler actions, VNum: [ 2112], RNum: [ 791]
Trigger Intended Assignment: Mobiles
Trigger Type: Random , Numeric Arg: 100, Arg list: None
Trigger: Gambler moves to tavern and back on timer, VNum: [ 2113], RNum: [ 792]
Trigger Intended Assignment: Mobiles
Trigger Type: Global Random , Numeric Arg: 100, Arg list: None
Trigger: Generic lantern use for mobs, VNum: [ 419], RNum: [ 287]
Trigger Intended Assignment: Mobiles
Trigger Type: Global Random , Numeric Arg: 100, Arg list: None
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