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Parnassus wrote: I don't understand the bit about doing math between ids. If you're trying to subtract the id of mob1 from the id of mob2, it seems to me you might as well almost use random numbers.
As far as I know, the curly brackets DO indicate ids but I can't think of a time I've ever used them although they do make things more specific. For instance, I want to indicate this fido instead of that fido but they both have the same vnum. However, I can't think of a use to take this fido's id and subtract it from that fido's id.
I think the }1 is you, the first file.
The }ids on players seem set but on other things seem changeable. I know that mobs will change, depending on when they're loaded, but I don't know if a sentinel mob that's limited to one instance will always be the same since it will always load at the same place on the list. I also don't know if rooms change after reboot.
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