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Question An Issue with Mob-Time Trigger

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16 Nov 2013 08:31 #4485 by Papaya Pete
I'm not sure why, but it doesn't seem like mob-time triggers don't work. I want a mob to appear in a forest clearing at a certain time, and disappear. Here's the script I tried...
Code:
Name: 'Feligar Appears in Clearing', VNum: [ 832], RNum: [ 38] Trigger Intended Assignment: Mobiles Trigger Type: Time , Numeric Arg: 20, Arg list: Commands: mgoto 829 %echo% There's the faintest of rustling among the trees before an elven man steps into the clearing. %echo% He walks over to the stump in the clearing, tuning a lute as he walks. %echo% He sits down and starts playing, singing softly; the melody is carried through the air...

And it doesn't work at all. I did another one where he's supposed to send a zoneecho, and it doesn't work either! It's getting a little frustrating when things should work but they don't.
Code:
Name: 'Music Echoes Through Valley', VNum: [ 831], RNum: [ 37] Trigger Intended Assignment: Mobiles Trigger Type: Random , Numeric Arg: 100, Arg list: None Commands: if (%time.hour% < 6) emote plays a soothing melody from this lute, singing something in the elven tongue as he does. %zoneecho% 829 A soothing melody echoes throughout the valley, a gentle singing carried along by the wind. end if (%time.hour% > 16) emote plays a soothing melody from this lute, singing something in the elven tongue as he does. %zoneecho% 829 A soothing melody echoes throughout the valley, a gentle singing carried along by the wind. end

Any ideas what's going on with this? An error in the code itself, maybe?

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16 Nov 2013 19:53 #4487 by thomas
Is this on your mud or on tbamud? Which version?

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16 Nov 2013 20:54 #4488 by Parnassus
I recreated these triggers on TBAmud with no real problems. If there's an error in the code, it would seem to be your modified code. I wondered about the brackets around the times but the trigger went off okay. The only problem I had with the first one was that it didn't fire when I used a mob flagged sentinel. When I attached it to a non-sentinel mob, the trigger went off. It seems that it can't be a sentinel-flagged mob though, because you don't have any instructions for it to move away.

On a more personal side, I wouldn't have used three echos the way you've done the first one. I would either have made a paragraph, split into 3 for spacing (using a color code at the beginning of each line, just to get rid of that irritating capital letter) or I'd put a wait 1 between your three lines to add a bit of emphasis and rhythm.

About the second one, that 100% chance can be really spammy, especially with a zone echo. That echo is going non-stop between 4pm and 6am, 6 times every mud hour, with no escape except to leave the zone.

Also, I see that in one of my triggers, I've used:
if %time.hour% > 19 || %time.hour% < 8
instead of writing everything twice, and it seems to work okay.

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16 Nov 2013 23:47 - 16 Nov 2013 23:53 #4491 by Papaya Pete
This is on my mud, using the latest tbaMUD codebase. I've done quite a few minor mods on it, but have left the scripting portion alone completely.

If the mob-time trigger really doesn't work on mobs that are flagged sentinel... then it's pretty much useless to me in this case; I need that guy to stay in one place the entire time. I've rewritten it a little bit again, and am waiting for the time to come up for it to fire off.

I made the random script go off 100% of the time for testing purposes, just to make sure it was working or not. I tried writing it the way you did as well as breaking it apart more, just to see if I perhaps did something wrong. The only thing I did differently, which might've caused an issue, is putting each condition in (). It's a little sloppy, the way I posted it, but it's after I spent an hour or two trying to get things to work before asking for help.

Edit:
So I've done some testing and, this time, the mob-time trigger is firing off. I guess I should've asked this sooner; when you modify or add a script onto a mob, is it recommended to purge it and reset the zone?
Last edit: 16 Nov 2013 23:53 by Papaya Pete. Reason: Finished testing

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17 Nov 2013 14:56 #4496 by rudeboyrave
i think we use something like
Code:
wait until 14:30 goto 1204 say its 14:30! goto 1 lick puff

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.

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17 Nov 2013 15:00 - 17 Nov 2013 15:04 #4497 by rudeboyrave
Here is an example of a mob who sits in room 0 and loads quest turkeys on thanksgiving based on mud time. Some good info in here :)
Credits to Warblade from CyberASSAULT
Code:
Name: 'turkey loading', VNum: [12004], RNum: [ 1021] Trigger Intended Assignment: Mobiles Trigger Type: Global Random , Numeric Arg: 100, Arg list: None Commands: wait until 5:00 set i 99 while %i% > 0 switch %random.5% case 1 mgoto 3052 %load% mob 12001 break case 2 mgoto 604 %load% mob 12001 break case 3 mgoto 24804 %load% mob 12001 break case 4 mgoto 1572 %load% mob 12001 break case 5 mgoto 6151 %load% mob 12001 break done wait 1 eval i %i% - 1 done mgoto 1 %purge% %self% wait until 10:00 set i 99 while %i% > 0 switch %random.5% case 1 mgoto 3052 %load% mob 12001 break case 2 mgoto 604 %load% mob 12001 break case 3 mgoto 24804 %load% mob 12001 break case 4 mgoto 1572 %load% mob 12001 break case 5 mgoto 6151 %load% mob 12001 break done wait 1 eval i %i% - 1 done mgoto 1 %purge% %self% wait until 15:00 set i 99 while %i% > 0 switch %random.5% case 1 mgoto 3052 %load% mob 12001 break case 2 mgoto 604 %load% mob 12001 break case 3 mgoto 24804 %load% mob 12001 break case 4 mgoto 1572 %load% mob 12001 break case 5 mgoto 6151 %load% mob 12001 break done wait 1 eval i %i% - 1 done mgoto 1 %purge% %self% wait until 20:00 set i 99 while %i% > 0 switch %random.5% case 1 mgoto 3052 %load% mob 12001 break case 2 mgoto 604 %load% mob 12001 break case 3 mgoto 24804 %load% mob 12001 break case 4 mgoto 1572 %load% mob 12001 break case 5 mgoto 6151 %load% mob 12001 break done wait 1 eval i %i% - 1 done mgoto 1 %purge% %self%


And a simple gate guard that works off time
Code:
Name: 'gate guard', VNum: [ 6171], RNum: [ 631] Trigger Intended Assignment: Mobiles Trigger Type: Random , Numeric Arg: 100, Arg list: None Commands: wait until 20:00 close gate %door% 6171 west flags a b c d say It's time to close up!

CyberASSAULT
www.cyberassault.org
cyberassault.org 11111
A post-apocalyptic, sci-fi MUD.
Last edit: 17 Nov 2013 15:04 by rudeboyrave.

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